Escape Chestnut Room Walkthrough

Escape Chestnut Room walkthrough:

1. Turn twice and get the shotgun. Turn left and shoot the nail holding the hippo picture to reveal the 1st safe.
Click somewhere other than the middle part to zoom in. (If you click on the middle part, you’ll zoom in, but the puzzle will be started wherever you clicked.) Solve the puzzle to open the safe.
Object: touch every green square with a continuous, non-intersecting path. Steps: A. Choose a starting square. B. Choose a free direction to move. You’ll keep moving in that direction until you hit something (a wall, a block, or a previous piece of path). C. Repeat step B until done.
To reset the puzzle if you mess up, zoom out, turn right, and move the antlers until the puzzle resets. (There isn’t a particular “reset” position; you just have to move ‘em a whole bunch of times.)

2. Get the chainsaw from the safe. Now you can start collecting metal pieces for it. You only have a dozen slots in your inventory, so you’ll need to periodically stop to put them on the saw (double-click the saw in your inventory, then click a tooth, then the sawblade).

3. “Easy dozen” metal pieces — don’t have to do anything besides find it and click on it (1-12): top left of doorframe, bottom drawer, plant, left of fireplace (click at/near bottom left edge of bottom stone to zoom in), bottom middle of table trestle, right edge of tabletop, two front teeth of stuffed sable, on floor left of toilet, in toilet tank, on corner next to sink, and on floor to the right of the sink (click just to the right of the toekick to zoom in).

4. Get the note from the door and put it in the fireplace. Get the two logs. Choose one and click on the elephant’s left tusk until the log either throws itself in the corner (in which case, repeat with other log), or the log splits itself into firewood and goes in the fireplace. Shoot the wood with the shotgun to start a fire. Eventually the elephant will raise the end of his trunk. Get the key from one nostril, and the metal piece (13) from the other.

5. Get the carrot from in front of the guy’s foot in the hippo picture. Give it to the rabbit that’s flipping off the hunter (in another picture). Get the magnet.
Get the toilet paper (next to toilet) and the crowbar (from the safe). In the frog picture, click the crane’s legs with the TP until they’re tied up and he drops the fishing pole. Click the frog with the crowbar so he jumps in and pushes the pole closer to shore. Repeat until you can pick up the fishing pole.
Double-click the fishing pole and attach the magnet.
Open the toilet lid; a metal piece (14) splashes in. Use the fishing pole to retrieve it. You can put the pole back in the picture now; you shouldn’t be needing it.


6. Get the wrench from the safe. Go to the tree picture and put the wrench in the tree. Get the apple, and the metal piece (15) from under the now-bawling bunny’s tongue.
Put the apple in front of the mouse hole. Get the two metal pieces (16, 17).

7. Get the hammer from the safe. Click the bear’s head so he raises it, then use the hammer to knock out his teeth. Pick up four metal pieces in this view (one’s in the bottom leftmost corner of the screen, below the hand in your inventory; 18-21). Get five more from the bathroom view (22-26).

8. Get the toilet brush. Click the hippo’s belly so he opens his mouth, then use the brush on his teeth. Get a metal piece (27) from his hand, and another (28) from the butt of the hunter’s gun.

9. Click the plant pot to put it on the ground. Use the crowbar around the left bottom edge of the cabinet to topple it and reveal the second safe. Get the key if you haven’t already (see step 4).
The code changes each game, and involves recognizing animal tracks in the booklet from the top drawer, to go with the animals that are not crossed out in the note from the table. The note gives the order of digits, and the figure number of the corresponding tracks gives the digit. You’ll need to do some Googling. One useful site:
http://www.cityofmelrose.org/departments/Conservation/files/tracks/tracks.jpg
(It’s not perfect — there’s no wolf on it, let alone an armadillo.)
Once you’ve entered the code, zoom out and use the key. (If the safe doesn’t open, you got the code wrong.) Get the 29th and last metal piece.

11. If you have all the teeth, pushing the button on the chainsaw should turn it on. If it doesn’t, you missed something.
Use the saw on the door until you’ve carved the entire phrase “here I come!” (with exclamation point), then click the door and you’re out.

Note: except for the first and last step, the tasks are mostly independent. (There’s one thing from step 4 that you need for step 9.) You may want to do step 9 sooner.

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